#pragma once
#include "Dx11DemoBase.h"
#include <vector>
class Level
{
protected:
	std::vector<Dx11DemoBase*> ActorList;
public:
	Level();
	~Level();
	void Updata();
	void RenderLevel();
	void AddActor(Dx11DemoBase* InActor,XMFLOAT3 Pos);
};

